Dynamically modify mesh points?

Sep 4, 2009 at 2:10 AM

I am trying to display a building where the length, width, height, and roof pitch can be adjusted in real time.

I've tried a couple approaches to dynamically modifying my mesh objects, but haven't found anything that works.

Has anyone been able to figure out how to do it?

 

Sep 4, 2009 at 3:14 PM

Can you post some code?

Thanks,

Dave Snell

4D Web Design

517 204 3475 (cell phone)

www.4dwebdesign.com

Sep 5, 2009 at 12:27 PM

Dave,

Thanks for your reply. I've gone another direction so I don't have any relevent code to post.

What I was trying to do, was change the positions of individual points in the mesh (mesh.positions - PointCollection) after the scene was built and displayed. I've done this on another project in full WPF but the code was on another computer. (see http://www.elance.com/php/lib/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=9266885)

Anyway.... as I said I went a different direction and all is good.

Thanks again

Don

 

Oct 22, 2009 at 4:48 PM

Hey,

how do you manage to do that. i can't modify the point in a mesh

 

thanks