<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Kit3D Forum Rss Feed</title><link>http://www.codeplex.com/Kit3D/Thread/List.aspx</link><description>Kit3D Forum Rss Description</description><item><title>New Post: Does this kit3d support windows phone 8 projects</title><link>http://kit3d.codeplex.com/discussions/418084</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I am making a simple rotation and translation of 3d object in windows phone 8 . Can i make use of kit3d library to work in it?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thankyou&lt;/p&gt;
&lt;/div&gt;</description><author>SinhaOjas</author><pubDate>Tue, 25 Dec 2012 19:01:41 GMT</pubDate><guid isPermaLink="false">New Post: Does this kit3d support windows phone 8 projects 20121225070141P</guid></item><item><title>New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=243145</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;agreed, I got the mesh. now I need to update mesh.positions by some value, (which is going to be the EndPt.X-startPat.X, similar for Y and Z), So I need to know the startPt and endpt w.r.t to model.&lt;/p&gt;
&lt;p&gt;How to get startPt and endPt?&lt;/p&gt;
&lt;p&gt;Below is the sample code for the condition I am talking&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Point3D pt1 = new Point3D(0, 0, 0);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Point3D pt2 = new Point3D(0.5, 0, 0);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Point3D pt3 = new Point3D(0, 0.5, 0);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.Positions.Add(pt1);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.Positions.Add(pt2);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.Positions.Add(pt3);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.TriangleIndices.Add(0);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.TriangleIndices.Add(1);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.TriangleIndices.Add(2);&lt;/p&gt;
&lt;p&gt;suppose I am clicking mouse at the 2nd vertex (0.5, 0, 0), so my start point should be Point3D(0.5, 0, 0). How to get it?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Regards&lt;/p&gt;
&lt;p&gt;Dushyant&lt;/p&gt;
&lt;/div&gt;</description><author>dushyant1000</author><pubDate>Tue, 25 Jan 2011 13:30:05 GMT</pubDate><guid isPermaLink="false">New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D 20110125013005P</guid></item><item><title>New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=243145</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;On MouseLeftButtonDown event,&lt;/pre&gt;
&lt;pre&gt;&lt;pre&gt;// The point in screen
Point3D testPoint3D = new Point3D((float)currMousePos.X, (float)currMousePos.Y, 0);

// the orientation vector
Vector3D testDirection3D = new Vector3D((float)currMousePos.X, (float)currMousePos.Y, 10);

// pt and vec params
PointHitTestParams pointparams = new PointHitTestParams(currMousePos);

Kit3D.Windows.Media.VisualTreeHelper.HitTest(viewport3d, null, HTResult, pointparams);&lt;/pre&gt;
&lt;pre&gt;&lt;br&gt;&lt;/pre&gt;
&lt;pre&gt;The 3rd parameter of HitTest is a callback function with prototype: HitTestResultBehavior HTResult(HitTestResult res);&lt;/pre&gt;
&lt;pre&gt;So&lt;/pre&gt;
&lt;pre&gt;&lt;pre&gt;public HitTestResultBehavior HTResult(HitTestResult res)
{
    RayHitTestResult rayResult = res as RayHitTestResult;
    
    if(rayResult != null)
    {
        RayMeshGeometry3DHitTestResult rayMeshResult = rayResult as RayMeshGeometry3DHitTestResult;
        
        if(rayMeshResult != null)
        {
             hitgeometry = rayMeshResult.ModelHit as GeometryModel3D; // global GeometryModel3D var
             hitmesh = rayMeshResult.MeshHit as MeshGeometry3D; // global MeshGeometry3D var

             // whatever logic you want to hitted model
        }
    }

}&lt;/pre&gt;
&lt;br&gt;&lt;/pre&gt;
&lt;br&gt;&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>javpnunes</author><pubDate>Tue, 25 Jan 2011 10:18:52 GMT</pubDate><guid isPermaLink="false">New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D 20110125101852A</guid></item><item><title>New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=243145</link><description>&lt;div style="line-height: normal;"&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;/td&gt;
&lt;td&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;I am trying to implement drag and drop functionality in Silverlight using kit3d. I need to change triangle's vertex coordinates when mouse is released. For this I need to convert screen coordinates into model coordinates. Reverse in there in kit3d. Can anyone
 help me with sample code to do the same?&lt;br&gt;
Please note &amp;quot;HitTest&amp;quot; does not transform to model coordinates, you can see the ModelVisual3D.cs for the way model to screen transformation is done.&lt;br&gt;
&lt;br&gt;
Thanks in advance.&lt;br&gt;
Regards&lt;br&gt;
Dushyant&lt;/p&gt;
&lt;/div&gt;</description><author>dushyant1000</author><pubDate>Tue, 25 Jan 2011 02:54:58 GMT</pubDate><guid isPermaLink="false">New Post: Transformation of sreen coordinated to model coordinates in Silverlight using Kit3D 20110125025458A</guid></item><item><title>New Post: pixels to world coordinates in Kit3D</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=242571</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Can someone give me a sample code for converting mouse positions to world coordinates?&lt;/p&gt;
&lt;/div&gt;</description><author>dushyant1000</author><pubDate>Thu, 20 Jan 2011 12:14:28 GMT</pubDate><guid isPermaLink="false">New Post: pixels to world coordinates in Kit3D 20110120121428P</guid></item><item><title>New Post: Lighting...</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=40854</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;why dont you just upload the source to the patches section?&lt;/p&gt;
&lt;/div&gt;</description><author>shupacanucks</author><pubDate>Mon, 13 Dec 2010 01:59:58 GMT</pubDate><guid isPermaLink="false">New Post: Lighting... 20101213015958A</guid></item><item><title>New Post: Opacity with ImageBrush</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=235546</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I didn't see any Opacity property on the DiffuseMaterial or Material objects.&amp;nbsp; I could set Opacity on the ModelVisual3D though!&amp;nbsp; :)&amp;nbsp; I think that may work then...&amp;nbsp; We'll see...&lt;/p&gt;
&lt;/div&gt;</description><author>jburchel</author><pubDate>Tue, 23 Nov 2010 05:58:23 GMT</pubDate><guid isPermaLink="false">New Post: Opacity with ImageBrush 20101123055823A</guid></item><item><title>New Post: Opacity with ImageBrush</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=235546</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;Your code looks fine, maybe this is not possible yet in kit3d. Have you tried to set the material opacity directly?&lt;/p&gt;
&lt;p&gt;regards&lt;/p&gt;
&lt;/div&gt;</description><author>javpnunes</author><pubDate>Mon, 22 Nov 2010 10:19:19 GMT</pubDate><guid isPermaLink="false">New Post: Opacity with ImageBrush 20101122101919A</guid></item><item><title>New Post: Opacity with ImageBrush</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=235546</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thanks for the efforts on this!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I am trying to set Opacity on an ImageBrush for use with a Kit3DBrush, however, not seeing any transparency on my object.&amp;nbsp; Is Opacity property of the ImageBrush supported?&amp;nbsp; Maybe not, but hopefully so.&amp;nbsp; I am using it in the same way I used
 it in WPF so I think I used it correctly:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ImageBrush mapBrush = new ImageBrush();&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapBrush.ImageSource = new BitmapImage(new Uri(@&amp;quot;images\EarthMap10k.jpg&amp;quot;, UriKind.Relative));&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mapBrush.Opacity = .2;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Kit3DBrush kit3dMapBrush = new Kit3DBrush(mapBrush, 600, 400);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DiffuseMaterial mapMat = new DiffuseMaterial(kit3dMapBrush);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; geomod.Material = mapMat;&amp;nbsp; //new DiffuseMaterial(new Kit3DBrush(new SolidColorBrush(Colors.Blue)));&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; geomod.BackMaterial = mapMat;&lt;/p&gt;
&lt;p&gt;In WPF this same approach allows me to display a partially transparent globe so I can see the back side of the globe through the sphere.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thank you, and hope to see more soon!&amp;nbsp; The Viewport2DVisual3D would be awesome!&lt;/p&gt;
&lt;p&gt;Jon&lt;/p&gt;
&lt;/div&gt;</description><author>jburchel</author><pubDate>Mon, 22 Nov 2010 07:11:24 GMT</pubDate><guid isPermaLink="false">New Post: Opacity with ImageBrush 20101122071124A</guid></item><item><title>New Post: 3D File Format Support?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=230069</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;hi,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;i had the same question ,can we use 3D file format .mb&amp;nbsp; with kit3d?&lt;/p&gt;
&lt;/div&gt;</description><author>autivrushali</author><pubDate>Fri, 29 Oct 2010 05:28:51 GMT</pubDate><guid isPermaLink="false">New Post: 3D File Format Support? 20101029052851A</guid></item><item><title>New Post: How it works?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=232525</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hi all, i've seen this project and it's very powerful.&lt;/p&gt;
&lt;p&gt;But i've noticed the lack of documentation, there's nothing that explain &lt;strong&gt;
how it works&lt;/strong&gt;, but only &lt;strong&gt;how to use it&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Would be nice to use some class diagram, sequence diagram, other papers, etc..&lt;/p&gt;
&lt;p&gt;Anything about it?&lt;/p&gt;
&lt;p&gt;Thank you for replies&lt;/p&gt;
&lt;/div&gt;</description><author>tharnadar</author><pubDate>Wed, 27 Oct 2010 15:10:29 GMT</pubDate><guid isPermaLink="false">New Post: How it works? 20101027031029P</guid></item><item><title>New Post: 3D File Format Support?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=230069</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Can Kit3D import any sort of 3D file (.mb, .obj, .3ds, .dxf, .max, .xaml, etc)? I would like to use several 3D files, converting is no problem. I heard something about .3DS files being able to be used.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;kittykittyraw&lt;/p&gt;&lt;/div&gt;</description><author>kittykittyraw</author><pubDate>Thu, 07 Oct 2010 22:32:55 GMT</pubDate><guid isPermaLink="false">New Post: 3D File Format Support? 20101007103255P</guid></item><item><title>New Post: Credits?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=230058</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Do I have to credit Kit3D when I use it in a project?&lt;/p&gt;&lt;/div&gt;</description><author>kittykittyraw</author><pubDate>Thu, 07 Oct 2010 21:09:49 GMT</pubDate><guid isPermaLink="false">New Post: Credits? 20101007090949P</guid></item><item><title>New Post: Silverlight 3D RotatingCubes</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=221392</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;In Kit3d, is there any way to&amp;nbsp;add the ViewPort3D in the Canvas insted of Grid. In this application the ViewPort3D calss added in the Gird (Refer to RotatingCubes.xaml). I have tried to add the existing Grid in the Canvas, however adding grid in the canvas does not dispaly anything on the screen.&lt;/p&gt;&lt;/div&gt;</description><author>milindgajare</author><pubDate>Mon, 26 Jul 2010 10:52:20 GMT</pubDate><guid isPermaLink="false">New Post: Silverlight 3D RotatingCubes 20100726105220A</guid></item><item><title>New Post: Silverlight Rubik's Cube</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=216831</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;&lt;span&gt;Silverlight Rubik's Cube&lt;br&gt;&lt;/span&gt;3D interactive&lt;/p&gt;
&lt;p&gt;&lt;a href="http://sildev.net/#demo2"&gt;http://sildev.net/#demo2&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Project Source code link???&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>fikretakin</author><pubDate>Tue, 22 Jun 2010 07:02:24 GMT</pubDate><guid isPermaLink="false">New Post: Silverlight Rubik's Cube 20100622070224A</guid></item><item><title>New Post: Do you have plan to support Material group?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=211885</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Have you had a look at Balder (&lt;a href="http://balder.codeplex.com"&gt;http://balder.codeplex.com&lt;/a&gt;)&lt;/p&gt;&lt;/div&gt;</description><author>adept</author><pubDate>Fri, 21 May 2010 17:12:43 GMT</pubDate><guid isPermaLink="false">New Post: Do you have plan to support Material group? 20100521051243P</guid></item><item><title>New Post: Do you have plan to support Material group?</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=211885</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;just as the title.&lt;/p&gt;&lt;/div&gt;</description><author>Caochongyu</author><pubDate>Fri, 07 May 2010 08:09:16 GMT</pubDate><guid isPermaLink="false">New Post: Do you have plan to support Material group? 20100507080916A</guid></item><item><title>New Post: 3d Cylinder Mesh Algorithm from point3d to point3d</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=85287</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Here is the problem I have met with porting Petzold's cylinder to silverlight.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I draw two cylinders at different position, but they both mess together.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>Caochongyu</author><pubDate>Tue, 27 Apr 2010 07:56:55 GMT</pubDate><guid isPermaLink="false">New Post: 3d Cylinder Mesh Algorithm from point3d to point3d 20100427075655A</guid></item><item><title>New Post: Lighting...</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=40854</link><description>&lt;div style="line-height: normal;"&gt;The version of the silverlight.net has the lighting information in it. You can download it here:

http://sildev.net/pub/3DMonkey.zip&lt;/div&gt;</description><author>kamnaz</author><pubDate>Tue, 20 Apr 2010 22:01:59 GMT</pubDate><guid isPermaLink="false">New Post: Lighting... 20100420100159P</guid></item><item><title>New Post: Deformable mesh - 3D Cloth</title><link>http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=207435</link><description>&lt;div style="line-height: normal;"&gt;

&lt;div class=Section1&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;Very cool&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt; &lt;/span&gt;&lt;/p&gt;

&lt;div&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;Thanks,&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt; &lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;Dave Snell&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:10.0pt;font-family:'Arial','sans-serif';color:#1F497D"&gt;4D Web Design&lt;/span&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:10.0pt;font-family:'Arial','sans-serif';color:#1F497D"&gt;517 204 3475 (cell phone)&lt;/span&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:10.0pt;font-family:'Arial','sans-serif';color:#1F497D"&gt;&lt;a href="http://www.4dwebdesign.com"&gt;www.4dwebdesign.com&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt; &lt;/span&gt;&lt;/p&gt;

&lt;/div&gt;

&lt;p class=MsoNormal&gt;&lt;span style="font-size:11.0pt;font-family:'Calibri','sans-serif';color:#1F497D"&gt; &lt;/span&gt;&lt;/p&gt;

&lt;div&gt;

&lt;div style="border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in"&gt;

&lt;p class=MsoNormal&gt;&lt;b&gt;&lt;span style="font-size:10.0pt;font-family:'Tahoma','sans-serif'"&gt;From:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10.0pt;font-family:'Tahoma','sans-serif'"&gt; oscaroto
[mailto:notifications@codeplex.com] &lt;br&gt;
&lt;b&gt;Sent:&lt;/b&gt; Friday, March 26, 2010 12:19 PM&lt;br&gt;
&lt;b&gt;To:&lt;/b&gt; snelldl@4dwebdesign.com&lt;br&gt;
&lt;b&gt;Subject:&lt;/b&gt; Deformable mesh - 3D Cloth [Kit3D:207435]&lt;/span&gt;&lt;/p&gt;

&lt;/div&gt;

&lt;/div&gt;

&lt;p class=MsoNormal&gt; &lt;/p&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif'"&gt;From:
oscaroto&lt;/span&gt;&lt;/p&gt;

&lt;div style="margin-bottom:24.0pt" id=ThreadNotificationPostBody&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif'"&gt;Hi all!&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif'"&gt;I've
developed a deformable mesh by using Kit3D.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif'"&gt;You can
check it on &lt;a href="http://www.raonalab.com/silverlightme"&gt;http://www.raonalab.com/silverlightme&lt;/a&gt;,
under the Real3D Tab.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif'"&gt;Hope you
like it!&lt;/span&gt;&lt;/p&gt;

&lt;/div&gt;

&lt;div style="border:none;border-top:solid #CCCCCC 1.0pt;padding:0in 0in 0in 0in" id=ThreadNotificationFooter&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif';color:gray"&gt;Read
the &lt;a href="http://kit3d.codeplex.com/Thread/View.aspx?ThreadId=207435&amp;ANCHOR#Post424149"&gt;full
discussion online&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="font-size:9.0pt;font-family:'Verdana','sans-serif';color:gray"&gt;To
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&lt;/div&gt;</description><author>snelldl</author><pubDate>Fri, 26 Mar 2010 16:55:08 GMT</pubDate><guid isPermaLink="false">New Post: Deformable mesh - 3D Cloth 20100326045508P</guid></item></channel></rss>