<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Kit3D Release Rss Feed</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx</link><description>Kit3D Release Rss Description</description><item><title>Reviewed: v0.3 (Dec 15, 2008)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>Rated 5 Stars (out of 5) - Wow, while waiting for SL3 to support 3D graphics this is surely *the* thing to try out.</description><author>desfen</author><pubDate>Mon, 15 Dec 2008 11:26:59 GMT</pubDate><guid isPermaLink="false">Reviewed: v0.3 (Dec 15, 2008) 20081215112659A</guid></item><item><title>Reviewed: v0.3 (Nov 26, 2008)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>Rated 5 Stars (out of 5) - Great work!
Keep going, Mark.</description><author>bigsby</author><pubDate>Wed, 26 Nov 2008 14:34:15 GMT</pubDate><guid isPermaLink="false">Reviewed: v0.3 (Nov 26, 2008) 20081126023415P</guid></item><item><title>Reviewed: v0.3 (Nov 26, 2008)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>Rated 5 Stars (out of 5) - Great work!
Keep going, Mark.</description><author>bigsby</author><pubDate>Wed, 26 Nov 2008 14:34:14 GMT</pubDate><guid isPermaLink="false">Reviewed: v0.3 (Nov 26, 2008) 20081126023414P</guid></item><item><title>Updated Release: v0.3 (Nov 17, 2008)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>&lt;div&gt;
Refactored Kit3D to use C# and it is now based on the Silverlight2 beta release.  The names of the classes now match the System.Windows.Media.Media3D namespace to match WPF3D developement.&lt;br&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 18 Nov 2008 07:15:49 GMT</pubDate><guid isPermaLink="false">Updated Release: v0.3 (Nov 17, 2008) 20081118071549A</guid></item><item><title>Released: v0.3 (Nov 17, 2008)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>&lt;div&gt;
Refactored Kit3D to use C# and it is now based on the Silverlight2 beta release.  The names of the classes now match the System.Windows.Media.Media3D namespace to match WPF3D developement.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 18 Nov 2008 07:15:47 GMT</pubDate><guid isPermaLink="false">Released: v0.3 (Nov 17, 2008) 20081118071547A</guid></item><item><title>UPDATED RELEASE: v0.3</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>Refactored Kit3D to use C&amp;#35; and it is now based on the Silverlight2 beta release.  The names of the classes now match the System.Windows.Media.Media3D namespace to match WPF3D developement.&lt;br /&gt;&lt;br /&gt;Right now I haven&amp;#59;t implemented view frustum clipping, so models that go outside the visibility of the viewport might cause visual artifacts.  Also there is a bug in the texture mapping &amp;#40;or in the SL2 beta bits, I am still investigating&amp;#41;</description><author></author><pubDate>Tue, 15 Apr 2008 04:16:13 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: v0.3 20080415041613A</guid></item><item><title>CREATED RELEASE: v0.3</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=12582</link><description>Refactored Kit3D to use C3 and it is now based on the Silverlight2 beta release.  The names of the classes now match the System.Windows.Media.Media3D namespace to match WPF3D developement.&lt;br /&gt;&lt;br /&gt;Right now I haven&amp;#59;t implemented view frustum clipping, so models that go outside the visibility of the viewport might cause visual artifacts.  Also there is a bug in the texture mapping &amp;#40;or in the SL2 beta bits, I am still investigating&amp;#41;</description><author></author><pubDate>Tue, 15 Apr 2008 04:12:14 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: v0.3 20080415041214A</guid></item><item><title>CREATED RELEASE: v0.11 - bug fixes (Oct 06, 2007)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=7531</link><description>Fixed some bugs in the frustum and viewport code, plus added a new demo (look under the demos folder in the sources) which shows photos in 3D.&lt;br /&gt;&lt;br /&gt;Also added the ability to receive mouse events over geometry models - this is a little bit of a hack, proper object picking will be implemented in the future.</description><author></author><pubDate>Sun, 07 Oct 2007 05:44:46 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: v0.11 - bug fixes (Oct 06, 2007) 20071007054446A</guid></item><item><title>CREATED RELEASE: v0.1 - Initial Release (Sep 30, 2007)</title><link>http://www.codeplex.com/Kit3D/Release/ProjectReleases.aspx?ReleaseId=7415</link><description>Initial version, supports the following features:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. View Frustum Culling&lt;br /&gt;2. Back face culling&lt;br /&gt;3. Perspective projection&lt;br /&gt;4. Solid Color Material&lt;br /&gt;5. Texture Mapping&lt;br /&gt;6. Animation (pseudo)&lt;br /&gt;7. Scene graphs (ability to transform one model relative to another, like moving the hand on the end of an arm)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Want to work on:&lt;br /&gt;1. User input&lt;br /&gt;2. Importing 3D models from various 3D creator programs so we can get some cool demos&lt;br /&gt;3. Performance - try to tweak as much perf as possible</description><author></author><pubDate>Mon, 01 Oct 2007 05:44:20 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: v0.1 - Initial Release (Sep 30, 2007) 20071001054420A</guid></item></channel></rss>