<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Kit3D Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home</link><description>Kit3D Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=16</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see &lt;a href="http://www.markdawson.org/Kit3D" class="externalLink"&gt;http://www.markdawson.org/Kit3D&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PEOPLE USING KIT3D:&lt;br /&gt;This is really cool - check out the video running on the cubes, also if you click on some of the cubes the layers rotate, awesome: &lt;a href="http://sildev.net/3DCubes/index.html" class="externalLink"&gt;http://sildev.net/3DCubes/index.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (The owner of the site modified Kit3D to have videobrush support, I hope to add this soon)&lt;br /&gt; &lt;br /&gt;&lt;a href="http://sildev.net/3DDemo/" class="externalLink"&gt;http://sildev.net/3DDemo/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=Kit3D&amp;amp;DownloadId=35195" alt="monkey.jpg" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 18 Nov 2008 07:14:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20081118071423A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=15</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see &lt;a href="http://www.markdawson.org/Kit3D" class="externalLink"&gt;http://www.markdawson.org/Kit3D&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PEOPLE USING KIT3D:&lt;br /&gt;This is really cool - check out the video running on the cubes, also if you click on some of the cubes the layers rotate, awesome: &lt;a href="http://sildev.net/3DCubes/index.html" class="externalLink"&gt;http://sildev.net/3DCubes/index.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (The owner of the site modified Kit3D to have videobrush support, I hope to add this soon)&lt;br /&gt; &lt;br /&gt;&lt;a href="http://sildev.net/3DDemo/" class="externalLink"&gt;http://sildev.net/3DDemo/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=Kit3D&amp;amp;DownloadId=35195" alt="monkey.jpg" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Thu, 22 May 2008 14:54:20 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080522025420P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=14</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see &lt;a href="http://www.markdawson.org/Kit3D" class="externalLink"&gt;http://www.markdawson.org/Kit3D&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PEOPLE USING KIT3D:&lt;br /&gt;This is really cool - check out the video running on the cubes, also if you click on some of the cubes the layers rotate, awesome: &lt;a href="http://sildev.net/3DCubes/index.html" class="externalLink"&gt;http://sildev.net/3DCubes/index.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (The owner of the site modified Kit3D to have videobrush support, I hope to add this soon)&lt;br /&gt;&lt;a href="http://sildev.net/3DDemo/" class="externalLink"&gt;http://sildev.net/3DDemo/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 20 May 2008 00:27:27 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080520122727A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see &lt;a href="http://www.markdawson.org/Kit3D" class="externalLink"&gt;http://www.markdawson.org/Kit3D&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PEOPLE USING KIT3D:&lt;br /&gt;&lt;a href="http://sildev.net/3DDemo/" class="externalLink"&gt;http://sildev.net/3DDemo/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Mon, 19 May 2008 04:18:04 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080519041804A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see &lt;a href="http://www.markdawson.org/Kit3D" class="externalLink"&gt;http://www.markdawson.org/Kit3D&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Thu, 24 Apr 2008 15:42:24 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080424034224P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;FUTURE DIRECTION:&lt;br /&gt;Right now this project is focussed on getting the core 3D engine up to scratch, however the longer term aim is to build ontop of the library with higher level constructs so that when Silverlight does realease native 3D at some point in the future this library will still have value ontop of that.&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Thu, 24 Apr 2008 15:41:51 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080424034151P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Thu, 24 Apr 2008 15:40:22 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080424034022P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Hit Testing - currently there is no way to interact with the 3D scene, I hope to expose hit testing to allow the 3D scenes to be more interactive&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt;DEVELOPMENT REQUIREMENTS:&lt;br /&gt;- You will need a full version of Visual Studio to be able to compile the source code, since the Express versions of Visual Studio do not yet support the silverlight Tools install.&lt;br /&gt;- Need to install the Silverlight 2 dev tools from www.silverlight.net&lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Sat, 19 Apr 2008 16:14:18 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080419041418P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport from causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Hit Testing - currently there is no way to interact with the 3D scene, I hope to expose hit testing to allow the 3D scenes to be more interactive&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Sat, 19 Apr 2008 16:09:20 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080419040920P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will only be actively developed in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace from WPF so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;CURRENT KNOWN ISSUES:&lt;br /&gt; - Texture mapping - there are some issues with texture mapping right now,  if you scale a texture a large factor the triangles may appear/disappear.  I believe this could possibly be an issue with the current SL beta bits and I am looking into this.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;PROJECT STATUS:&lt;br /&gt;- This project is still very early on in its lifecycle,  the following areas are where energy will be focussed in the future:&lt;br /&gt;  - Bug fixes &amp;amp; Unit Testing - currently no unit tests for the SL code,  I need to look into how to use the Silverlight unit testing framework, since unit testing frameworks like xUnit, nUnit cannot be used.&lt;br /&gt;  - View frustum culling - stops models that go outside the visible area of the viewport frm causing rendering artifacts.  Right now if you move models around outside of the visible screen space you may see visual artifacts flash on the screen as objects go behind the camera.  This feature will also help improve performance for a large number of models.&lt;br /&gt;  - Hit Testing - currently there is no way to interact with the 3D scene, I hope to expose hit testing to allow the 3D scenes to be more interactive&lt;br /&gt;  - Implement more WPF3D features&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;If anyone is interested in helping out with the project, please contact me dawson.mark@gmail.com (put Kit3D in the email title), more help would be great :-)&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Sat, 19 Apr 2008 16:08:15 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080419040815P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will be maintained in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt;There are still plenty of things to implement, mainly view frustum clipping and fixing an issue with the texture mapping.&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 15 Apr 2008 14:10:57 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080415021057P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphics engine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will be mainted in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt;There are still plenty of things to implement, mainly view frustum clipping and fixing an issue with the texture mapping.&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 15 Apr 2008 14:10:27 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080415021027P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
Kit3D is a 3D graphic sengine for Microsoft Silverlight.  There is a JavaScript version that runs on the 1.0 bits of Silvelright, however moving forward the engine will be mainted in C#.  The library has been refactored to match the System.Windows.Media.Media3D namespace so that it closely matches development for WPF3D syntax (saves me creating documentation :-) )&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt;There are still plenty of things to implement, mainly view frustum clipping and fixing an issue with the texture mapping.&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Tue, 15 Apr 2008 04:14:56 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080415041456A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kit3D is a 3D graphics engine written to work with Microsoft Silverlight.  The library is currently written in JavaScript and supports 3D perspective projection and texture mapping.  This library allows anyone to easily create 3D content for their Silverlight application.
&lt;br /&gt; &lt;br /&gt;For some examples of the library in action, see http://www.markdawson.org/Kit3D.&lt;br /&gt; &lt;br /&gt;Documentation outling how to use the library can be downloaded from the source code section of this project.&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Sun, 30 Sep 2007 08:12:12 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070930081212A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Kit3D/Wiki/View.aspx?title=Home&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Kit3D is a 3D graphics engine written to work with Microsoft Silverlight.  The library is currently written in JavaScript and supports 3D perspective projection and texture mapping.  This library allows anyone to easily create 3D content for their Silverlight application.
&lt;br /&gt;
&lt;/div&gt;</description><author>markdawson</author><pubDate>Sun, 30 Sep 2007 07:58:47 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070930075847A</guid></item></channel></rss>