<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Kit3D Work Item Rss Feed</title><link>http://www.codeplex.com/Kit3D/WorkItem/List.aspx</link><description>Kit3D Work Item Rss Description</description><item><title>Created Issue: No "Transform" for "PerspectiveCamera" [14304]</title><link>http://kit3d.codeplex.com/workitem/14304</link><description>I am in need of a &amp;#34;Transform&amp;#34; property on the &amp;#34;PerspectiveCamera&amp;#34; just like in the &amp;#34;System.Windows.Media.Media3D.Camera&amp;#34;.  Are there any plans to include this in future releases.  If not, can anybody help with implementing this &amp;#34;Transform&amp;#34; property in my application.  Thanks&lt;br /&gt;</description><author>kendbrih</author><pubDate>Thu, 23 Sep 2010 20:53:44 GMT</pubDate><guid isPermaLink="false">Created Issue: No "Transform" for "PerspectiveCamera" [14304] 20100923085344P</guid></item><item><title>Created Issue: AG_E_PARSER_BAD_PROPERTY_VALUE on equals sign [12911]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=12911</link><description>I am using Visual Studio 2010 &amp;#40;Full release&amp;#41; with Silver light 3.0.&lt;br /&gt;When I attempt to integrate kit3d into a page then when a equals sign is parsed &amp;#40;such as&amp;#58; &amp;#60;kmedia3D&amp;#58;MeshGeometry3D   Positions&amp;#61;&amp;#41; then I receive the AG_E-PARSER_BAD_PROPERTY_VALUE message occurs when you run.&lt;br /&gt;The same thing happens in &amp;#40;&amp;#60;kmedia3D&amp;#58;DiffuseMaterial Brush&amp;#61;&amp;#34;Yellow&amp;#34;&amp;#62;&amp;#41; on the equals sign for the brush&lt;br /&gt;&lt;br /&gt;Also&amp;#58;  is there no Transform available on the Perspective Camera&amp;#63;&lt;br /&gt;&lt;br /&gt;Has anyone had success with Kit3D and silverlight 4&amp;#63;&lt;br /&gt;&lt;br /&gt;Perhaps I am missing something simple.&lt;br /&gt;&lt;br /&gt;    xmlns&amp;#58;kmath&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Math&amp;#59;assembly&amp;#61;Kit3D&amp;#34;         &lt;br /&gt;    xmlns&amp;#58;kobjects&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Objects&amp;#59;assembly&amp;#61;Kit3D&amp;#34;             &lt;br /&gt;    xmlns&amp;#58;kutil&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Util&amp;#59;assembly&amp;#61;Kit3D&amp;#34;    &lt;br /&gt;    xmlns&amp;#58;kwindows&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows&amp;#59;assembly&amp;#61;Kit3D&amp;#34;         &lt;br /&gt;    xmlns&amp;#58;kcontrols&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Controls&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kmedia&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kmedia3D&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media.Media3D&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kanimation&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media.Animation&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                                                &amp;#60;kmedia3D&amp;#58;MeshGeometry3D   &lt;br /&gt;                                                    Positions&amp;#61;&amp;#34;16.67,0,-1 15.66,-5.7,-1 12.77,-10.71,-1 8.33,-14.43,-1 2.89,-16.41,-1 -2.89,-16.41,-1 -8.33,-14.43,-1 -12.77,-10.71,-1 -15.66,-5.7,-1 -16.67,0,-1 -15.66,5.7,-1 -12.77,10.71,-1 -8.33,14.43,-1 -2.89,16.41,-1 2.89,16.41,-1 8.33,14.43,-1 12.77,10.71,-1 15.66,5.7,-1 16.67,0,-1 12.5,0,-1 12.31,-2.17,-1 11.75,-4.28,-1 10.83,-6.25,-1 9.58,-8.03,-1 8.03,-9.58,-1 6.25,-10.83,-1 4.28,-11.75,-1 2.17,-12.31,-1 0,-12.5,-1 -2.17,-12.31,-1 -4.28,-11.75,-1 -6.25,-10.83,-1 -8.03,-9.58,-1 -9.58,-8.03,-1 -10.83,-6.25,-1 -11.75,-4.28,-1 -12.31,-2.17,-1 -12.5,0,-1 -12.31,2.17,-1 -11.75,4.28,-1 -10.83,6.25,-1 -9.58,8.03,-1 -8.03,9.58,-1 -6.25,10.83,-1 -4.28,11.75,-1 -2.17,12.31,-1 0,12.5,-1 2.17,12.31,-1 4.28,11.75,-1 6.25,10.83,-1 8.03,9.58,-1 9.58,8.03,-1 10.83,6.25,-1 11.75,4.28,-1 12.31,2.17,-1 12.5,0,-1 16.67,0,-3 15.66,-5.7,-3 12.77,-10.71,-3 8.33,-14.43,-3 2.89,-16.41,-3 -2.89,-16.41,-3 -8.33,-14.43,-3 -12.77,-10.71,-3 -15.66,-5.7,-3 -16.67,0,-3 -15.66,5.7,-3 -12.77,10.71,-3 -8.33,14.43,-3 -2.89,16.41,-3 2.89,16.41,-3 8.33,14.43,-3 12.77,10.71,-3 15.66,5.7,-3 16.67,0,-3 12.5,0,-3 12.31,-2.17,-3 11.75,-4.28,-3 10.83,-6.25,-3 9.58,-8.03,-3 8.03,-9.58,-3 6.25,-10.83,-3 4.28,-11.75,-3 2.17,-12.31,-3 0,-12.5,-3 -2.17,-12.31,-3 -4.28,-11.75,-3 -6.25,-10.83,-3 -8.03,-9.58,-3 -9.58,-8.03,-3 -10.83,-6.25,-3 -11.75,-4.28,-3 -12.31,-2.17,-3 -12.5,0,-3 -12.31,2.17,-3 -11.75,4.28,-3 -10.83,6.25,-3 -9.58,8.03,-3 -8.03,9.58,-3 -6.25,10.83,-3 -4.28,11.75,-3 -2.17,12.31,-3 0,12.5,-3 2.17,12.31,-3 4.28,11.75,-3 6.25,10.83,-3 8.03,9.58,-3 9.58,8.03,-3 10.83,6.25,-3 11.75,4.28,-3 12.31,2.17,-3 12.5,0,-3 16.67,0,-1 16.67,0,-3 15.66,-5.7,-1 15.66,-5.7,-3 12.77,-10.71,-1 12.77,-10.71,-3 8.33,-14.43,-1 8.33,-14.43,-3 2.89,-16.41,-1 2.89,-16.41,-3 -2.89,-16.41,-1 -2.89,-16.41,-3 -8.33,-14.43,-1 -8.33,-14.43,-3 -12.77,-10.71,-1 -12.77,-10.71,-3 -15.66,-5.7,-1 -15.66,-5.7,-3 -16.67,0,-1 -16.67,0,-3 -15.66,5.7,-1 -15.66,5.7,-3 -12.77,10.71,-1 -12.77,10.71,-3 -8.33,14.43,-1 -8.33,14.43,-3 -2.89,16.41,-1 -2.89,16.41,-3 2.89,16.41,-1 2.89,16.41,-3 8.33,14.43,-1 8.33,14.43,-3 12.77,10.71,-1 12.77,10.71,-3 15.66,5.7,-1 15.66,5.7,-3 16.67,0,-1 16.67,0,-3 12.5,0,-1 12.5,0,-3 12.31,-2.17,-1 12.31,-2.17,-3 11.75,-4.28,-1 11.75,-4.28,-3 10.83,-6.25,-1 10.83,-6.25,-3 9.58,-8.03,-1 9.58,-8.03,-3 8.03,-9.58,-1 8.03,-9.58,-3 6.25,-10.83,-1 6.25,-10.83,-3 4.28,-11.75,-1 4.28,-11.75,-3 2.17,-12.31,-1 2.17,-12.31,-3 0,-12.5,-1 0,-12.5,-3 -2.17,-12.31,-1 -2.17,-12.31,-3 -4.28,-11.75,-1 -4.28,-11.75,-3 -6.25,-10.83,-1 -6.25,-10.83,-3 -8.03,-9.58,-1 -8.03,-9.58,-3 -9.58,-8.03,-1 -9.58,-8.03,-3 -10.83,-6.25,-1 -10.83,-6.25,-3 -11.75,-4.28,-1 -11.75,-4.28,-3 -12.31,-2.17,-1 -12.31,-2.17,-3 -12.5,0,-1 -12.5,0,-3 -12.31,2.17,-1 -12.31,2.17,-3 -11.75,4.28,-1 -11.75,4.28,-3 -10.83,6.25,-1 -10.83,6.25,-3 -9.58,8.03,-1 -9.58,8.03,-3 -8.03,9.58,-1 -8.03,9.58,-3 -6.25,10.83,-1 -6.25,10.83,-3 -4.28,11.75,-1 -4.28,11.75,-3 -2.17,12.31,-1 -2.17,12.31,-3 0,12.5,-1 0,12.5,-3 2.17,12.31,-1 2.17,12.31,-3 4.28,11.75,-1 4.28,11.75,-3 6.25,10.83,-1 6.25,10.83,-3 8.03,9.58,-1 8.03,9.58,-3 9.58,8.03,-1 9.58,8.03,-3 10.83,6.25,-1 10.83,6.25,-3 11.75,4.28,-1 11.75,4.28,-3 12.31,2.17,-1 12.31,2.17,-3 12.5,0,-1 12.5,0,-3 16.67,0,-3 16.67,0,-1 15.66,-5.7,-3 16.67,0,-3 12.77,-10.71,-3 15.66,-5.7,-1 8.33,-14.43,-3 15.66,-5.7,-3 2.89,-16.41,-3 12.77,-10.71,-1 -2.89,-16.41,-3 12.77,-10.71,-3 -8.33,-14.43,-3 8.33,-14.43,-1 -12.77,-10.71,-3 8.33,-14.43,-3 -15.66,-5.7,-3 2.89,-16.41,-1 -16.67,0,-3 2.89,-16.41,-3 -15.66,5.7,-3 -2.89,-16.41,-1 -12.77,10.71,-3 -2.89,-16.41,-3 -8.33,14.43,-3 -8.33,-14.43,-1 -2.89,16.41,-3 -8.33,-14.43,-3 2.89,16.41,-3 -12.77,-10.71,-1 8.33,14.43,-3 -12.77,-10.71,-3 12.77,10.71,-3 -15.66,-5.7,-1 15.66,5.7,-3 -15.66,-5.7,-3 16.67,0,-3 -16.67,0,-1 12.5,0,-3 -16.67,0,-3 12.31,-2.17,-3 -15.66,5.7,-1 11.75,-4.28,-3 -15.66,5.7,-3 10.83,-6.25,-3 -12.77,10.71,-1 9.58,-8.03,-3 -12.77,10.71,-3 8.03,-9.58,-3 -8.33,14.43,-1 6.25,-10.83,-3 -8.33,14.43,-3 4.28,-11.75,-3 -2.89,16.41,-1 2.17,-12.31,-3 -2.89,16.41,-3 0,-12.5,-3 2.89,16.41,-1 -2.17,-12.31,-3 2.89,16.41,-3 -4.28,-11.75,-3 8.33,14.43,-1 -6.25,-10.83,-3 8.33,14.43,-3 -8.03,-9.58,-3 12.77,10.71,-1 -9.58,-8.03,-3 12.77,10.71,-3 -10.83,-6.25,-3 15.66,5.7,-1 -11.75,-4.28,-3 15.66,5.7,-3 -12.31,-2.17,-3 16.67,0,-1 -12.5,0,-3 16.67,0,-3 -12.31,2.17,-3 12.5,0,-1 -11.75,4.28,-3 12.5,0,-3 -10.83,6.25,-3 12.31,-2.17,-1 -9.58,8.03,-3 12.31,-2.17,-3 -8.03,9.58,-3 11.75,-4.28,-1 -6.25,10.83,-3 11.75,-4.28,-3 -4.28,11.75,-3 10.83,-6.25,-1 -2.17,12.31,-3 10.83,-6.25,-3 0,12.5,-3 9.58,-8.03,-1 2.17,12.31,-3 9.58,-8.03,-3 4.28,11.75,-3 8.03,-9.58,-1 6.25,10.83,-3 8.03,-9.58,-3 8.03,9.58,-3 6.25,-10.83,-1 9.58,8.03,-3 6.25,-10.83,-3 10.83,6.25,-3 4.28,-11.75,-1 11.75,4.28,-3 4.28,-11.75,-3 12.31,2.17,-3 2.17,-12.31,-1 12.5,0,-3 2.17,-12.31,-3&amp;#34; &lt;br /&gt;                                                    TextureCoordinates&amp;#61;&amp;#34;0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1 0,0 1,0 0,1 1,1&amp;#34; &lt;br /&gt;                                                    TriangleIndices&amp;#61;&amp;#34;22 24 2 24 26 3 26 28 4 28 30 5 30 32 6 32 34 7 34 36 8 36 38 9 38 40 10 40 42 11 42 44 12 44 46 13 46 48 14 48 50 15 50 52 16 52 54 17 20 22 1 20 18 54 112 113 114 113 115 114 114 115 116 115 117 116 116 117 118 117 119 118 118 119 120 119 121 120 120 121 122 121 123 122 122 123 124 123 125 124 124 125 126 125 127 126 126 127 128 127 129 128 128 129 130 129 131 130 130 131 132 131 133 132 132 133 134 133 135 134 134 135 136 135 137 136 136 137 138 137 139 138 138 139 140 139 141 140 140 141 142 141 143 142 142 143 144 143 145 144 144 145 146 145 147 146 146 147 148 147 149 148 148 149 150 149 151 150 150 151 152 151 153 152 152 153 154 153 155 154 154 155 156 155 157 156 156 157 158 157 159 158 158 159 160 159 161 160 160 161 162 161 163 162 162 163 164 163 165 164 164 165 166 165 167 166 166 167 168 167 169 168 168 169 170 169 171 170 170 171 172 171 173 172 172 173 174 173 175 174 174 175 176 175 177 176 176 177 178 177 179 178 178 179 180 179 181 180 180 181 182 181 183 182 182 183 184 183 185 184 184 185 186 185 187 186 186 187 188 187 189 188 188 189 190 189 191 190 190 191 192 191 193 192 192 193 194 193 195 194 194 195 196 195 197 196 196 197 198 197 199 198 198 199 200 199 201 200 200 201 202 201 203 202 202 203 204 203 205 204 204 205 206 205 207 206 206 207 208 207 209 208 208 209 210 209 211 210 210 211 212 211 213 212 212 213 214 213 215 214 214 215 216 215 217 216 216 217 218 217 219 218 218 219 220 219 221 220 220 221 222 221 223 222 222 223 225 223 224 225&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;&lt;br /&gt;&amp;#60;kmedia3D&amp;#58;DiffuseMaterial Brush&amp;#61;&amp;#34;Yellow&amp;#34;&amp;#62;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;here is the more complete example&amp;#58;&lt;br /&gt;&lt;br /&gt;    xmlns&amp;#58;kmath&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Math&amp;#59;assembly&amp;#61;Kit3D&amp;#34;         &lt;br /&gt;    xmlns&amp;#58;kobjects&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Objects&amp;#59;assembly&amp;#61;Kit3D&amp;#34;             &lt;br /&gt;    xmlns&amp;#58;kutil&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Util&amp;#59;assembly&amp;#61;Kit3D&amp;#34;    &lt;br /&gt;    xmlns&amp;#58;kwindows&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows&amp;#59;assembly&amp;#61;Kit3D&amp;#34;         &lt;br /&gt;    xmlns&amp;#58;kcontrols&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Controls&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kmedia&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kmedia3D&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media.Media3D&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;    xmlns&amp;#58;kanimation&amp;#61;&amp;#34;clr-namespace&amp;#58;Kit3D.Windows.Media.Animation&amp;#59;assembly&amp;#61;Kit3D&amp;#34;&lt;br /&gt;&lt;br /&gt;  &amp;#60;kcontrols&amp;#58;Viewport3D Grid.Row&amp;#61;&amp;#34;1&amp;#34;&amp;#62;&lt;br /&gt;            &amp;#60;&amp;#33;--&amp;#60;kcontrols&amp;#58;Viewport3D.Camera&amp;#62;&lt;br /&gt;            &amp;#60;kmedia3D&amp;#58;PerspectiveCamera &lt;br /&gt;                    FieldOfView&amp;#61;&amp;#34;-32.105263157&amp;#34; &lt;br /&gt;                    NearPlaneDistance&amp;#61;&amp;#34;0.1&amp;#34; &lt;br /&gt;                    FarPlaneDistance&amp;#61;&amp;#34;1000&amp;#34; &lt;br /&gt;                    Position&amp;#61;&amp;#34;0,-125,0&amp;#34; &lt;br /&gt;                    LookDirection&amp;#61;&amp;#34;0,1,0&amp;#34; &lt;br /&gt;                    UpDirection&amp;#61;&amp;#34;0,0,1&amp;#34;&lt;br /&gt;                &amp;#62;&lt;br /&gt;            &amp;#60;&amp;#47;kmedia3D&amp;#58;PerspectiveCamera&amp;#62;&lt;br /&gt;        &amp;#60;&amp;#47;kcontrols&amp;#58;Viewport3D.Camera&amp;#62;--&amp;#62;&lt;br /&gt;            &amp;#60;kcontrols&amp;#58;Viewport3D.Children&amp;#62;&lt;br /&gt;            &amp;#60;kmedia3D&amp;#58;ModelVisual3D&amp;#62;&lt;br /&gt;                &amp;#60;kmedia3D&amp;#58;ModelVisual3D.Content&amp;#62;&lt;br /&gt;                    &amp;#60;kmedia3D&amp;#58;Model3DGroup&amp;#62;&lt;br /&gt;                        &amp;#60;kmedia3D&amp;#58;Model3DGroup.Children&amp;#62;&lt;br /&gt;&lt;br /&gt;                            &amp;#60;kmedia3D&amp;#58;Model3DGroup&amp;#62;&lt;br /&gt;                                &amp;#60;kmedia3D&amp;#58;Model3DGroup.Children&amp;#62;&lt;br /&gt;                                    &amp;#60;kmedia3D&amp;#58;GeometryModel3D&amp;#62;&lt;br /&gt;                                        &amp;#60;kmedia3D&amp;#58;GeometryModel3D.Geometry&amp;#62;&lt;br /&gt; 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&amp;#47;&amp;#62;&lt;br /&gt;                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;GeometryModel3D.Geometry&amp;#62;&lt;br /&gt;                                        &amp;#60;kmedia3D&amp;#58;GeometryModel3D.Material&amp;#62;&lt;br /&gt;                                                &amp;#60;kmedia3D&amp;#58;DiffuseMaterial Brush&amp;#61;&amp;#34;Yellow&amp;#34;&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#33;--&amp;#60;kmedia3D&amp;#58;DiffuseMaterial.Brush&amp;#62;&lt;br /&gt;                                                        &amp;#60;ImageBrush ImageSource&amp;#61;&amp;#34;Images&amp;#92;foil.png&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;DiffuseMaterial.Brush&amp;#62;--&amp;#62;&lt;br /&gt;                                            &amp;#60;&amp;#47;kmedia3D&amp;#58;DiffuseMaterial &amp;#62;&lt;br /&gt;                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;GeometryModel3D.Material&amp;#62;&lt;br /&gt;                                        &amp;#60;kmedia3D&amp;#58;GeometryModel3D.BackMaterial&amp;#62;&lt;br /&gt;                                                &amp;#60;kmedia3D&amp;#58;DiffuseMaterial Brush&amp;#61;&amp;#34;Green&amp;#34;&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#33;--&amp;#60;kmedia3D&amp;#58;DiffuseMaterial.Brush&amp;#62;&lt;br /&gt;                                                        &amp;#60;ImageBrush ImageSource&amp;#61;&amp;#34;Images&amp;#92;foil.png&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;DiffuseMaterial.Brush&amp;#62;--&amp;#62;&lt;br /&gt;                                            &amp;#60;&amp;#47;kmedia3D&amp;#58;DiffuseMaterial&amp;#62;&lt;br /&gt;                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;GeometryModel3D.BackMaterial&amp;#62;&lt;br /&gt;                                        &amp;#60;kmedia3D&amp;#58;GeometryModel3D.Transform&amp;#62;&lt;br /&gt;                                            &amp;#60;kmedia3D&amp;#58;Transform3DGroup&amp;#62;&lt;br /&gt;                                                &amp;#60;kmedia3D&amp;#58;Transform3DGroup.Children&amp;#62;&lt;br /&gt;                                                    &amp;#60;kmedia3D&amp;#58;TranslateTransform3D OffsetX&amp;#61;&amp;#34;0&amp;#34; OffsetY&amp;#61;&amp;#34;0&amp;#34; OffsetZ&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                    &amp;#60;kmedia3D&amp;#58;RotateTransform3D CenterX&amp;#61;&amp;#34;0&amp;#34; CenterY&amp;#61;&amp;#34;0&amp;#34; CenterZ&amp;#61;&amp;#34;0&amp;#34;&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;1,0,0&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                    &amp;#60;kmedia3D&amp;#58;RotateTransform3D CenterX&amp;#61;&amp;#34;0&amp;#34; CenterY&amp;#61;&amp;#34;0&amp;#34; CenterZ&amp;#61;&amp;#34;0&amp;#34;&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;0,1,0&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                    &amp;#60;kmedia3D&amp;#58;RotateTransform3D CenterX&amp;#61;&amp;#34;0&amp;#34; CenterY&amp;#61;&amp;#34;0&amp;#34; CenterZ&amp;#61;&amp;#34;0&amp;#34;&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;0,0,1&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                        &lt;br /&gt;                                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;Transform3DGroup.Children&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;Transform3DGroup&amp;#62;&lt;br /&gt;                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;GeometryModel3D.Transform&amp;#62;&lt;br /&gt;                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;GeometryModel3D&amp;#62;&lt;br /&gt;                                &amp;#60;&amp;#47;kmedia3D&amp;#58;Model3DGroup.Children&amp;#62;&lt;br /&gt;                            &amp;#60;&amp;#47;kmedia3D&amp;#58;Model3DGroup&amp;#62;&lt;br /&gt;                                            &amp;#60;&amp;#33;--&amp;#60;kmedia3D&amp;#58;AmbientLight Color&amp;#61;&amp;#34;&amp;#35;FFFFFFFF&amp;#34; &amp;#47;&amp;#62;--&amp;#62;&lt;br /&gt;                                &amp;#60;&amp;#47;kmedia3D&amp;#58;Model3DGroup.Children&amp;#62;&lt;br /&gt;                            &amp;#60;&amp;#47;kmedia3D&amp;#58;Model3DGroup&amp;#62;&lt;br /&gt;                &amp;#60;&amp;#47;kmedia3D&amp;#58;ModelVisual3D.Content&amp;#62;&lt;br /&gt;                                            &amp;#60;kmedia3D&amp;#58;ModelVisual3D.Transform&amp;#62;&lt;br /&gt;                                                &amp;#60;kmedia3D&amp;#58;Transform3DGroup&amp;#62;&lt;br /&gt;                                                    &amp;#60;kmedia3D&amp;#58;Transform3DGroup.Children&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                                &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;1,0,0&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                                &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;0,1,0&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                        &amp;#60;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                            &amp;#60;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                                &amp;#60;kmedia3D&amp;#58;AxisAngleRotation3D Axis&amp;#61;&amp;#34;0,0,1&amp;#34; Angle&amp;#61;&amp;#34;0&amp;#34; &amp;#47;&amp;#62;&lt;br /&gt;                                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D.Rotation&amp;#62;&lt;br /&gt;                                                            &amp;#60;&amp;#47;kmedia3D&amp;#58;RotateTransform3D&amp;#62;&lt;br /&gt;                                                        &amp;#60;&amp;#47;kmedia3D&amp;#58;Transform3DGroup.Children&amp;#62;&lt;br /&gt;                                                    &amp;#60;&amp;#47;kmedia3D&amp;#58;Transform3DGroup&amp;#62;&lt;br /&gt;                                                &amp;#60;&amp;#47;kmedia3D&amp;#58;ModelVisual3D.Transform&amp;#62;&lt;br /&gt;            &amp;#60;&amp;#47;kmedia3D&amp;#58;ModelVisual3D&amp;#62;&lt;br /&gt;            &amp;#60;&amp;#47;kcontrols&amp;#58;Viewport3D.Children&amp;#62;&lt;br /&gt;&lt;br /&gt;        &amp;#60;&amp;#47;kcontrols&amp;#58;Viewport3D&amp;#62;&lt;br /&gt;</description><author>WpfSpecialist</author><pubDate>Thu, 29 Apr 2010 19:38:28 GMT</pubDate><guid isPermaLink="false">Created Issue: AG_E_PARSER_BAD_PROPERTY_VALUE on equals sign [12911] 20100429073828P</guid></item><item><title>Commented Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;Comments: ** Comment from web user: sfusco ** &lt;p&gt;Kit3DBrush.cs, approximately line 76, look for the ImageSource property&lt;/p&gt;</description><author>sfusco</author><pubDate>Thu, 07 Jan 2010 20:08:15 GMT</pubDate><guid isPermaLink="false">Commented Issue: WriteableBitmap texturing support [10586] 20100107080815P</guid></item><item><title>Commented Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;Comments: ** Comment from web user: javpnunes ** &lt;p&gt;Thanks sfusco&amp;#33; I rather prefer copy and paste by hand. but where to put it, &amp;#63;&lt;/p&gt;</description><author>javpnunes</author><pubDate>Thu, 07 Jan 2010 17:31:25 GMT</pubDate><guid isPermaLink="false">Commented Issue: WriteableBitmap texturing support [10586] 20100107053125P</guid></item><item><title>Commented Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;Comments: ** Comment from web user: sfusco ** &lt;p&gt;I used WinMerge to create the patch &amp;#40;http&amp;#58;&amp;#47;&amp;#47;en.wikipedia.org&amp;#47;wiki&amp;#47;WinMerge&amp;#41;&lt;/p&gt;&lt;p&gt;It&amp;#39;s so small you can just copy and paste it by hand, but if you really want to use patch from the command line, there is a Win32 port http&amp;#58;&amp;#47;&amp;#47;sourceforge.net&amp;#47;projects&amp;#47;gnuwin32&amp;#47;&lt;/p&gt;</description><author>sfusco</author><pubDate>Thu, 07 Jan 2010 16:50:56 GMT</pubDate><guid isPermaLink="false">Commented Issue: WriteableBitmap texturing support [10586] 20100107045056P</guid></item><item><title>Commented Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;Comments: ** Comment from web user: javpnunes ** &lt;p&gt;how can i update the projct with this &amp;#63;&amp;#63;&lt;/p&gt;</description><author>javpnunes</author><pubDate>Thu, 07 Jan 2010 15:45:50 GMT</pubDate><guid isPermaLink="false">Commented Issue: WriteableBitmap texturing support [10586] 20100107034550P</guid></item><item><title>Commented Issue: Fix Overlapping Triangle Meshes [7763]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=7763</link><description>I built an app that creates virtual gratings.  Within the a rendered grating there are bearing bars and cross bars.  All bearing bars are parallel to each other and perpendicular to all cross bars.  All cross bars are parallel with each other and perpendicular to all bearing bars.  The bearing bars and cross bars pass through each other &amp;#40;overlap in 3d space&amp;#41;.&lt;br /&gt;&lt;br /&gt;The issue is with the rendering.  When the grating is rendered, many of the triangle meshes overlap other meshes where they shouldn&amp;#39;t.  Basically, some meshes, which should be in the background, overlap meshes that should appear closer to the camera, and it makes everything look wrong.&lt;br /&gt;&lt;br /&gt;I used the exact same code in a wpf app and everything looked perfect.&lt;br /&gt;</description><author>ChristiaanFloor</author><pubDate>Fri, 27 Nov 2009 09:51:52 GMT</pubDate><guid isPermaLink="false">Commented Issue: Fix Overlapping Triangle Meshes [7763] 20091127095152A</guid></item><item><title>Commented Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;Comments: ** Comment from web user: sfusco ** &lt;p&gt;also supports rendered UIElements&lt;/p&gt;</description><author>sfusco</author><pubDate>Fri, 04 Sep 2009 19:56:39 GMT</pubDate><guid isPermaLink="false">Commented Issue: WriteableBitmap texturing support [10586] 20090904075639P</guid></item><item><title>Created Issue: WriteableBitmap texturing support [10586]</title><link>http://kit3d.codeplex.com/WorkItem/View.aspx?WorkItemId=10586</link><description>see attached hackery for a fix to use a WritableBitmap as an image source&lt;br /&gt;</description><author>sfusco</author><pubDate>Fri, 04 Sep 2009 19:56:04 GMT</pubDate><guid isPermaLink="false">Created Issue: WriteableBitmap texturing support [10586] 20090904075604P</guid></item><item><title>Created Issue: RotateTransform3D.Rotation should default to QuaternionRotation3D, not AxisAngleRotation3D</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=8343</link><description>For WPF api conformity.&lt;br /&gt;</description><author>timerickson</author><pubDate>Mon, 01 Dec 2008 03:03:00 GMT</pubDate><guid isPermaLink="false">Created Issue: RotateTransform3D.Rotation should default to QuaternionRotation3D, not AxisAngleRotation3D 20081201030300A</guid></item><item><title>Commented Issue: Chaning Material Has No Effect</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=7770</link><description>In my project, I am trying to change the material of items in a menu system when the user selects them.  However, the material change does not take effect until something else changes in the scene &amp;#40;camera angle or other transformation&amp;#41;.  Sometimes, other objects in the scene become distorted if none of the aforementioned changes occur.  In the source code I saw a comment that says&amp;#58;&lt;br /&gt;&lt;br /&gt;GeometryModel3D, line 81&amp;#58;&lt;br /&gt;&amp;#47;&amp;#47;TODO&amp;#58; If someone changes the material then the triangles need&lt;br /&gt;&amp;#47;&amp;#47;      to be aware of this.&lt;br /&gt;&lt;br /&gt;I assume this has something to do with it.&lt;br /&gt;Comments: ** Comment from web user: jamesj3k ** &lt;p&gt;Is there a way to change the title&amp;#63;&lt;/p&gt;</description><author>jamesj3k</author><pubDate>Mon, 13 Oct 2008 20:47:36 GMT</pubDate><guid isPermaLink="false">Commented Issue: Chaning Material Has No Effect 20081013084736P</guid></item><item><title>Created Issue: Chaning Material Has No Effect</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=7770</link><description>In my project, I am trying to change the material of items in a menu system when the user selects them.  However, the material change does not take effect until something else changes in the scene &amp;#40;camera angle or other transformation&amp;#41;.  Sometimes, other objects in the scene become distorted if none of the aforementioned changes occur.  In the source code I saw a comment that says&amp;#58;&lt;br /&gt;&lt;br /&gt;GeometryModel3D, line 81&amp;#58;&lt;br /&gt;&amp;#47;&amp;#47;TODO&amp;#58; If someone changes the material then the triangles need&lt;br /&gt;&amp;#47;&amp;#47;      to be aware of this.&lt;br /&gt;&lt;br /&gt;I assume this has something to do with it.&lt;br /&gt;</description><author>jamesj3k</author><pubDate>Thu, 09 Oct 2008 18:23:05 GMT</pubDate><guid isPermaLink="false">Created Issue: Chaning Material Has No Effect 20081009062305P</guid></item><item><title>Created Issue: Fix Overlapping Triangle Meshes</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=7763</link><description>I built an app that creates virtual gratings.  Within the a rendered grating there are bearing bars and cross bars.  All bearing bars are parallel to each other and perpendicular to all cross bars.  All cross bars are parallel with each other and perpendicular to all bearing bars.  The bearing bars and cross bars pass through each other &amp;#40;overlap in 3d space&amp;#41;.&lt;br /&gt;&lt;br /&gt;The issue is with the rendering.  When the grating is rendered, many of the triangle meshes overlap other meshes where they shouldn&amp;#39;t.  Basically, some meshes, which should be in the background, overlap meshes that should appear closer to the camera, and it makes everything look wrong.&lt;br /&gt;&lt;br /&gt;I used the exact same code in a wpf app and everything looked perfect.&lt;br /&gt;</description><author>jhon614</author><pubDate>Wed, 08 Oct 2008 18:37:14 GMT</pubDate><guid isPermaLink="false">Created Issue: Fix Overlapping Triangle Meshes 20081008063714P</guid></item><item><title>Commented Issue: Odd behaviour when moving through 3d scene (triangles obscuring view)</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=7632</link><description>I am working on a 3D Campus Map and have been attempting to use Kit3D to display the map so i can rotate, zoom and fly through the campus.&lt;br /&gt;&lt;br /&gt;I am finding that when i ge close to the gound level i have triangles that should not be visible obscuring the view, see attached image to see what i mean, figure 1 shows the scene from one position, then the next wwo are from after moving &amp;#40;panning&amp;#41; forwards accross the plan.&lt;br /&gt;&lt;br /&gt;Is this an easy fix&amp;#63;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;Duncan&lt;br /&gt;Comments: ** Comment from web user: markdawson ** &lt;p&gt;Hi Duncan,&lt;br /&gt;  currently I do not cull&amp;#47;clip object that go behind the camera, so after applying the perspective transform things behind the camera can get projected back infront of the camera causing the issue you are seeing.  There is a qucik and dirty beck that can be performed to stop this from happening,  I will try to update the code in the next few days to fix this.&lt;/p&gt;</description><author>markdawson</author><pubDate>Sat, 04 Oct 2008 04:29:55 GMT</pubDate><guid isPermaLink="false">Commented Issue: Odd behaviour when moving through 3d scene (triangles obscuring view) 20081004042955A</guid></item><item><title>Created Issue: Odd behaviour when moving through 3d scene (triangles obscuring view)</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=7632</link><description>I am working on a 3D Campus Map and have been attempting to use Kit3D to display the map so i can rotate, zoom and fly through the campus.&lt;br /&gt;&lt;br /&gt;I am finding that when i ge close to the gound level i have triangles that should not be visible obscuring the view, see attached image to see what i mean, figure 1 shows the scene from one position, then the next wwo are from after moving &amp;#40;panning&amp;#41; forwards accross the plan.&lt;br /&gt;&lt;br /&gt;Is this an easy fix&amp;#63;&lt;br /&gt;&lt;br /&gt;Regards,&lt;br /&gt;Duncan&lt;br /&gt;</description><author>redwolvx</author><pubDate>Fri, 19 Sep 2008 02:09:38 GMT</pubDate><guid isPermaLink="false">Created Issue: Odd behaviour when moving through 3d scene (triangles obscuring view) 20080919020938A</guid></item><item><title>Commented Issue: Improve Performance</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=4517</link><description>The code could be optimized more, especially in the rendering pipeline.  I will improve the code and refactor.&lt;br /&gt;Comments: ** Comment from web user: whizzkid ** &lt;p&gt;&amp;#40;oops, its still for Silverlight 2beta1,  2b2 version coming very soon&amp;#41;&lt;/p&gt;</description><author>whizzkid</author><pubDate>Tue, 17 Jun 2008 10:31:01 GMT</pubDate><guid isPermaLink="false">Commented Issue: Improve Performance 20080617103101A</guid></item><item><title>Commented Issue: Improve Performance</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=4517</link><description>The code could be optimized more, especially in the rendering pipeline.  I will improve the code and refactor.&lt;br /&gt;Comments: ** Comment from web user: whizzkid ** &lt;p&gt;I&amp;#39;m not very good at optimizing, and don&amp;#39;t know which would be faster, but I&amp;#39;ve created a texturemapping routine that only uses 1 matrix, and doesn&amp;#39;t need matrix.inverse and doesn&amp;#39;t need to concatenate 2 matrixes, like you&amp;#39;re doing with &amp;#34;this.textureInverse &amp;#42; screenMatrix&amp;#34;  etc&lt;/p&gt;&lt;p&gt;Maybe it can help you optimizing the texture routines&amp;#63;&lt;/p&gt;&lt;p&gt;You can find an example and sourcecode on my blog&amp;#58; http&amp;#58;&amp;#47;&amp;#47;whizzkid74.blogspot.com&amp;#47;2008&amp;#47;04&amp;#47;texturemapping-in-silverlight-20b.html&lt;/p&gt;&lt;p&gt;Let me know what you think,&lt;br /&gt;Regards,&lt;br /&gt;&lt;/p&gt;</description><author>whizzkid</author><pubDate>Tue, 17 Jun 2008 10:29:11 GMT</pubDate><guid isPermaLink="false">Commented Issue: Improve Performance 20080617102911A</guid></item><item><title>CLOSED ISSUE: CompositionTarget.cs not found in project</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=6266</link><description>The CompositionTarget.cs file is referenced by the project, and the class is used. However, it does not exist in any of the releases.&lt;br /&gt;Comments: Whoops - thanks I have checked in the file.&lt;br /&gt;&lt;br /&gt;Mark.</description><author>markdawson</author><pubDate>Wed, 28 May 2008 03:43:49 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: CompositionTarget.cs not found in project 20080528034349A</guid></item><item><title>CREATED ISSUE: CompositionTarget.cs not found in project</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=6266</link><description>The CompositionTarget.cs file is referenced by the project, and the class is used. However, it does not exist in any of the releases.&lt;br /&gt;</description><author>krwhite</author><pubDate>Tue, 27 May 2008 23:47:14 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: CompositionTarget.cs not found in project 20080527114714P</guid></item><item><title>CLOSED ISSUE: Implement Visual3D.TransformToAncestor(Visual)</title><link>http://www.codeplex.com/Kit3D/WorkItem/View.aspx?WorkItemId=6144</link><description>This will allow users to get the 2D projected points of 3D coordinates &amp;#40;I need this to be able to draw wireframe lines for a project I am working on&amp;#41;.  Alternatively implement something like ScreenSpaceLines&lt;br /&gt;Comments: Completed</description><author>markdawson</author><pubDate>Fri, 23 May 2008 15:00:27 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Implement Visual3D.TransformToAncestor(Visual) 20080523030027P</guid></item></channel></rss>