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Improve Performance

description

The code could be optimized more, especially in the rendering pipeline. I will improve the code and refactor.

comments

whizzkid wrote Jun 17, 2008 at 10:29 AM

I'm not very good at optimizing, and don't know which would be faster, but I've created a texturemapping routine that only uses 1 matrix, and doesn't need matrix.inverse and doesn't need to concatenate 2 matrixes, like you're doing with "this.textureInverse * screenMatrix" etc

Maybe it can help you optimizing the texture routines?

You can find an example and sourcecode on my blog: http://whizzkid74.blogspot.com/2008/04/texturemapping-in-silverlight-20b.html

Let me know what you think,
Regards,

whizzkid wrote Jun 17, 2008 at 10:31 AM

(oops, its still for Silverlight 2beta1, 2b2 version coming very soon)

wrote Jun 27, 2008 at 9:34 AM

wrote Oct 4, 2008 at 9:21 PM

wrote Jan 19, 2009 at 10:51 AM

wrote Jun 26, 2009 at 4:29 PM

wrote Feb 14, 2013 at 12:18 AM