No "Transform" for "PerspectiveCamera"

I am in need of a "Transform" property on the "PerspectiveCamera" just like in the "System.Windows.Media.Media3D.Camera". Are there any plans to include this in future releases. If not, can anybo...

Id #14304 | Release: None | Updated: Sep 23 2010 at 8:53 PM by kendbrih | Created: Sep 23 2010 at 8:53 PM by kendbrih

AG_E_PARSER_BAD_PROPERTY_VALUE on equals sign

I am using Visual Studio 2010 (Full release) with Silver light 3.0. When I attempt to integrate kit3d into a page then when a equals sign is parsed (such as: <kmedia3D:MeshGeometry3D Positions=) ...

Id #12911 | Release: None | Updated: Apr 29 2010 at 7:38 PM by WpfSpecialist | Created: Apr 29 2010 at 7:38 PM by WpfSpecialist

WriteableBitmap texturing support

see attached hackery for a fix to use a WritableBitmap as an image source

Id #10586 | Release: None | Updated: Jan 7 2010 at 7:08 PM by sfusco | Created: Sep 4 2009 at 7:56 PM by sfusco

RotateTransform3D.Rotation should default to QuaternionRotation3D, not AxisAngleRotation3D

For WPF api conformity.

Id #8343 | Release: None | Updated: Dec 1 2008 at 2:03 AM by timerickson | Created: Dec 1 2008 at 2:03 AM by timerickson

Chaning Material Has No Effect

In my project, I am trying to change the material of items in a menu system when the user selects them. However, the material change does not take effect until something else changes in the scene ...

Id #7770 | Release: None | Updated: Oct 13 2008 at 8:47 PM by jamesj3k | Created: Oct 9 2008 at 6:23 PM by jamesj3k

Fix Overlapping Triangle Meshes

I built an app that creates virtual gratings. Within the a rendered grating there are bearing bars and cross bars. All bearing bars are parallel to each other and perpendicular to all cross bars....

Id #7763 | Release: None | Updated: Nov 27 2009 at 8:51 AM by ChristiaanFloor | Created: Oct 8 2008 at 6:37 PM by jhon614

Odd behaviour when moving through 3d scene (triangles obscuring view)

I am working on a 3D Campus Map and have been attempting to use Kit3D to display the map so i can rotate, zoom and fly through the campus. I am finding that when i ge close to the gound level i ha...

Id #7632 | Release: None | Updated: Oct 4 2008 at 4:29 AM by markdawson | Created: Sep 19 2008 at 2:09 AM by redwolvx

Add VideoBrush support for texture mapping

Add the ability to use a VideoBrush as a material

Id #6231 | Release: None | Updated: May 23 2008 at 3:00 PM by markdawson | Created: May 23 2008 at 3:00 PM by markdawson

Add System.Windows.Media.Media3D.Quaternion

Add support

Id #6230 | Release: None | Updated: May 23 2008 at 2:59 PM by markdawson | Created: May 23 2008 at 2:59 PM by markdawson

Implement View Frustum Culling

Cull objects that are not visible inside the view frustum

Id #6145 | Release: None | Updated: Jan 14 2010 at 9:57 AM by javpnunes | Created: May 12 2008 at 4:07 AM by markdawson