No "Transform" for "PerspectiveCamera"

I am in need of a "Transform" property on the "PerspectiveCamera" just like in the "System.Windows.Media.Media3D.Camera". Are there any plans to include this in future releases. If not, can anybo...

Id #14304 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by kendbrih | Created: Sep 23, 2010 at 9:53 PM by kendbrih

AG_E_PARSER_BAD_PROPERTY_VALUE on equals sign

I am using Visual Studio 2010 (Full release) with Silver light 3.0. When I attempt to integrate kit3d into a page then when a equals sign is parsed (such as: ) on the equals sign for the brush   Al...

Id #12911 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by WpfSpecialist | Created: Apr 29, 2010 at 8:38 PM by WpfSpecialist

WriteableBitmap texturing support

see attached hackery for a fix to use a WritableBitmap as an image source

Id #10586 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by sfusco | Created: Sep 4, 2009 at 8:56 PM by sfusco

RotateTransform3D.Rotation should default to QuaternionRotation3D, not AxisAngleRotation3D

For WPF api conformity.

Id #8343 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by timerickson | Created: Dec 1, 2008 at 3:03 AM by timerickson

Chaning Material Has No Effect

In my project, I am trying to change the material of items in a menu system when the user selects them. However, the material change does not take effect until something else changes in the scene ...

Id #7770 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by jamesj3k | Created: Oct 9, 2008 at 7:23 PM by jamesj3k

Fix Overlapping Triangle Meshes

I built an app that creates virtual gratings. Within the a rendered grating there are bearing bars and cross bars. All bearing bars are parallel to each other and perpendicular to all cross bars....

Id #7763 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by ChristiaanFloor | Created: Oct 8, 2008 at 7:37 PM by jhon614

Odd behaviour when moving through 3d scene (triangles obscuring view)

I am working on a 3D Campus Map and have been attempting to use Kit3D to display the map so i can rotate, zoom and fly through the campus.   I am finding that when i ge close to the gound level i h...

Id #7632 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by markdawson | Created: Sep 19, 2008 at 3:09 AM by redwolvx

Add VideoBrush support for texture mapping

Add the ability to use a VideoBrush as a material

Id #6231 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by markdawson | Created: May 23, 2008 at 4:00 PM by markdawson

Add System.Windows.Media.Media3D.Quaternion

Add support

Id #6230 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by markdawson | Created: May 23, 2008 at 3:59 PM by markdawson

Implement View Frustum Culling

Cull objects that are not visible inside the view frustum

Id #6145 | Release: None | Updated: Feb 14, 2013 at 1:18 AM by javpnunes | Created: May 12, 2008 at 5:07 AM by markdawson